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		<title><![CDATA[Chellos Keyboard Players Club - TUTORIALS]]></title>
		<link>https://chellos-keyboard-players-club.com/</link>
		<description><![CDATA[Chellos Keyboard Players Club - https://chellos-keyboard-players-club.com]]></description>
		<pubDate>Fri, 17 Apr 2026 10:12:13 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[NEW TUTORIAL UPCOMING: EMC STYLE FACTORY]]></title>
			<link>https://chellos-keyboard-players-club.com/Thread-NEW-TUTORIAL-UPCOMING-EMC-STYLE-FACTORY</link>
			<pubDate>Sun, 01 Dec 2024 09:29:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://chellos-keyboard-players-club.com/member.php?action=profile&uid=1">Chello</a>]]></dc:creator>
			<guid isPermaLink="false">https://chellos-keyboard-players-club.com/Thread-NEW-TUTORIAL-UPCOMING-EMC-STYLE-FACTORY</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">NEW TUTORIAL UPCOMING:<br />
</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">EMC STYLE FACTORY</span></span><br />
<br />
I am currently working on a tutorial for EMC Style Factory.<br />
It will describe how to copy a drum track from all style parts in a style to use it as an extra drum kit in your style.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">NEW TUTORIAL UPCOMING:<br />
</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">EMC STYLE FACTORY</span></span><br />
<br />
I am currently working on a tutorial for EMC Style Factory.<br />
It will describe how to copy a drum track from all style parts in a style to use it as an extra drum kit in your style.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[INFLUENCE OF BASS DRUMS ON REVERB]]></title>
			<link>https://chellos-keyboard-players-club.com/Thread-INFLUENCE-OF-BASS-DRUMS-ON-REVERB</link>
			<pubDate>Wed, 17 Jan 2024 09:03:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://chellos-keyboard-players-club.com/member.php?action=profile&uid=1">Chello</a>]]></dc:creator>
			<guid isPermaLink="false">https://chellos-keyboard-players-club.com/Thread-INFLUENCE-OF-BASS-DRUMS-ON-REVERB</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">INFLUENCE OF BASS DRUMS ON REVERB</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Bass Drum, Snare Drum and Tom (and others similar) are the elements of a drum kit that most affect Reverb in a negative direction.</span><br />
<br />
In addition, it is decisive which set is used, which patterns are used and tempo; the higher the tempo, the more critical.<br />
<br />
This is easy to adjust correctly using the following parameters:<br />
<br />
Pre LEQ Fc (Low/Mid-Low<br />
Pre-LEQ Gain (dB) -15.0/+15.0<br />
Reverb Level 0-100<br />
<br />
If you first set Reverb Level to 50, you can set Pre LEQ Fc to Low, and try with -3 to -4 for Pre LEQ Gain - if this works, you can fine tune Reverb Level to the best value (typically 30 to 40) .<br />
<br />
The key to the most natural effect lies in adjusting the Pre LEQ Gain correctly; in some cases it must be reduced more than -3 to -4, while at other times values in the plus direction may be allowed.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">INFLUENCE OF BASS DRUMS ON REVERB</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Bass Drum, Snare Drum and Tom (and others similar) are the elements of a drum kit that most affect Reverb in a negative direction.</span><br />
<br />
In addition, it is decisive which set is used, which patterns are used and tempo; the higher the tempo, the more critical.<br />
<br />
This is easy to adjust correctly using the following parameters:<br />
<br />
Pre LEQ Fc (Low/Mid-Low<br />
Pre-LEQ Gain (dB) -15.0/+15.0<br />
Reverb Level 0-100<br />
<br />
If you first set Reverb Level to 50, you can set Pre LEQ Fc to Low, and try with -3 to -4 for Pre LEQ Gain - if this works, you can fine tune Reverb Level to the best value (typically 30 to 40) .<br />
<br />
The key to the most natural effect lies in adjusting the Pre LEQ Gain correctly; in some cases it must be reduced more than -3 to -4, while at other times values in the plus direction may be allowed.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The EQ Spectrum & Finding the “Sweet Spot”]]></title>
			<link>https://chellos-keyboard-players-club.com/Thread-The-EQ-Spectrum-Finding-the-%E2%80%9CSweet-Spot%E2%80%9D</link>
			<pubDate>Fri, 28 Jul 2023 17:43:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://chellos-keyboard-players-club.com/member.php?action=profile&uid=1">Chello</a>]]></dc:creator>
			<guid isPermaLink="false">https://chellos-keyboard-players-club.com/Thread-The-EQ-Spectrum-Finding-the-%E2%80%9CSweet-Spot%E2%80%9D</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The EQ Spectrum &amp; Finding the “Sweet Spot”</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The EQ Spectrum</span></span><br />
<br />
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<br />
The frequency spectrum is broad from a scientific perspective. But when it comes to music production, we only focus on frequencies between 20 Hz and 20,000 Hz. Why ? <br />
Because this is the range of frequencies that are audible to the human ear. <br />
<br />
Everything outside of these frequencies, humans can’t hear. For example, ever wonder why you can’t hear a dog whistle, but they can? It’s because a dog whistle resonates at 35,000 Hz. Crazy right ?<br />
<br />
Below is your EQ Cheat Sheet for the frequency ranges and their classifications.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Sub Bass (0-60Hz)</span></span><br />
AKA - "Rumble"<br />
Sounds that live in this range are more felt than heard. Most speaker systems won’t even resonate this frequency because they’re physically incapable. These frequencies hold the most energy and are where you typically hear the rumble.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bass (60-250Hz)</span></span><br />
A.K.A - “Bottom”<br />
Especially in EDM music, this is the area of the spectrum responsible for making a track sound full. The kick and bass are the only things that should live in this space. Be careful because it’s easy to get carried away boosting or cutting too much in this area.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Low Mid-Range (250-500Hz)</span></span><br />
A.K.A - Boom/Warmth/Mud<br />
This is where the power of a track comes from. In rock music, this range is responsible for housing the power that you feel from electric guitars. It also holds the character and presence of bass sounds as well.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Mid-Range (500-2000Hz)</span></span><br />
A.K.A - Honk/Tinny<br />
This is the meat of the music. Most of your instruments will live in this range. But be careful adding too many instruments because this area can start to sound muddy pretty quickly.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">High Mid-Range (2000-6000Hz)</span></span><br />
A.K.A - Crunch/Presence<br />
The overall presence and clarity of a mix is best heard here. You’ll find the attack of your percussion and rhythm instruments in this range. However, this range is perceived to be the loudest to humans out of all other ranges. Too much boosting here can cause ear fatigue.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Highs (6000-20,000Hz)</span></span><br />
A.K.A - Definition/Air<br />
If you ever noticed how some vocal recording seems to sparkle and be so airy, this range is responsible for that. Too much boosting here can also cause ear fatigue and give a shrill-like tone. Too much cutting, and your mix will sound too dark.<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The EQ Cheat Sheet for Finding the “Sweet Spot”</span></span><br />
The million-dollar question; How do you know when you’ve boosted or cut enough? Also known as the  “sweet spot” it can be hard to tell when you’ve EQed a sound just right.<br />
<br />
This is where you need to trust your feelings more and also your tastes. Use this EQ Cheat Sheet below as your guide to creating the right balance in your mix.<br />
<br />
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<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The EQ Cheat Sheet for Instruments</span></span><br />
This EQ Cheat Sheet will show you where common instruments tend to live in the frequency spectrum and a guide on how to EQ them to get the character you want.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Drums</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Kick (Acoustic)</span></span><br />
40-60Hz - Rumble<br />
60-145Hz - Body/Weight<br />
250-300Hz - Mud/Boxiness<br />
2000-4000Hz - Knock/Attack<br />
4000-8000Hz - Air/Click<br />
As a starting point, highpass your kick at 20-50Hz to get rid of any unwanted rumble and to give more headroom. Mud tends to build up in the 250-350Hz range but can live elsewhere too.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Kick (808)</span></span><br />
20-40Hz - Low End<br />
50-60Hz - Bottom<br />
100-200Hz - Body/Smack<br />
200-500Hz - Mud/Boxiness<br />
2000-4000Hz - Knock/Click/Attack<br />
Highpass your 808 kick at 20-40Hz with a minimum 24 db slope minimum. If you need more energy in your sound, boost it in the 50-60Hz range. But for punch, boost in the 100-200Hz area. Scope out the mud with a high Q and cut in the area you find it. Every 808 is different.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Kick (EDM)</span></span><br />
20-40Hz - Low End<br />
40-100Hz - Energy<br />
100-200Hz - Body/Punch<br />
5000-15,000Hz - Presence/Click<br />
10,000-20,000Hz - Tone<br />
EDM kicks are known for their energy. A lot of this lives in the 40-100Hz range. Boost in the 100-200Hz range for added punch. Boosting in the 5kHz-15kHz range will increase the kick's click and presence. Boosting over this range will make the kick sound sharper or darker.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Snare</span></span><br />
20-120Hz - Rumble<br />
200-400Hz - Body<br />
250-600Hz - Ring<br />
2000-4000Hz - Smack/Bang<br />
6000-10,000Hz - Air/Definition<br />
Highpass your snare at 100Hz. In between, 200 and 400Hz is the body of the snare. Every snare is different but you can see it in a spectrum analyzer. The ring of the snare lives between 250 and 600 but varies depending on the snare. Sweep for it with a narrow Q.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Toms</span></span><br />
20-100Hz - Rumble<br />
100-300Hz - Body/Thump<br />
3000-5000Hz - Attack<br />
5000-12,000Hz - Air/Presence<br />
Highpass your toms at 40Hz. For more weight, boost in the 100 to 300 area. Too much can make them sound boomy, though. To make your toms spack, boost in the 3kHz to 5kHz area.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Cymbals</span></span><br />
20-200Hz - Low End<br />
200-400Hz - Clank/Clink/Gong<br />
6000-15,000Hz - Brightness/Air<br />
All of your cymbals should be highpassed at 100-200Hz. In between 200 and 400Hz, you can increase the clank and gong sounds, but it’s very easy to overdo it. The “Tsss” sound you hear in a lot of EDM is found above 6kHz. <br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Pianos</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Grand Piano</span></span><br />
20-50 Hz - Low End<br />
50-250Hz - Boom/Mud/Warmth<br />
250-3000Hz - Body/Mud<br />
3000-5000Hz - Presence<br />
5000-6000Hz - Attack<br />
7000-9000Hz  - Clarity<br />
10,000-15,000Hz - Sharpness<br />
With grand pianos, a lot of mud tends to build up in the 250-500Hz range. A lot of the magic happens in the higher frequencies. Depending on the piano and the effect you want in your song, there’s a lot of room for experimentation.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Electric Piano</span></span><br />
20-50Hz - Low End<br />
50-250hz - Boom/Mud<br />
800-1000Hz - Bark<br />
1500-250Hz - Presence<br />
The 50-250Hz range should have the most attention with this instrument. Properly treating any boom and muddiness can make your pianos sound super lush and warm.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Guitars</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Electric</span></span><br />
20-120Hz - Rumble<br />
150-300Hz - Body/Thickness<br />
300-1000Hz - Character<br />
1000-2000Hz - Honk<br />
3000-10,000Hz - Presence/Attack/Brightness<br />
Where a lot of people miss out on getting those big and powerful guitar sounds lies in the 200-1000Hz range. This is where the meat and power of the guitars come from. From 1000 to 2000Hz, boosting or cutting here is primarily taste and style.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Acoustic</span></span><br />
20-70Hz - Rumble<br />
200-400Hz - Wood<br />
80-400Hz - Body<br />
500-1000Hz - Warmth/Fullness<br />
1500-2500Hz - Definition<br />
7000-10,000Hz - Air/Attack<br />
Highpassing acoustic guitars up to 70Hz is important because of how they’re recorded. It’s common that the mics will pick up rumble that can sound unpleasant in your mix. If you’re making an acoustic track, you’re going to preserve a lot of low-end. In a full mix, the magic is in the top end.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bass Guitar</span></span><br />
20-70Hz - Rumble<br />
80-200Hz - Body/Girth<br />
250-500Hz - Mud<br />
400-800Hz - Definition<br />
1200-1500Hz - Attack<br />
2000-5000Hz - String Buzz<br />
The magic of a bass guitar is in the 80-200Hz range. Cutting the right amount of mud and boosting the definition gently can give a nice sound. Sometimes the string noise and fret buzz is desired in the top end but low passing these out is fine as well.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Symphony &amp; Orchestral</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Saxophone</span></span><br />
20-100Hz - Rumble<br />
120-400Hz - Mud/Honk<br />
1000-2000Hz - Squawk<br />
5000-7000Hz - Reed Sounds<br />
11,000-14,000Hz - Overblow<br />
Saxophones sound good by themselves most of the time. Search out mud and cut it down. Reducing harsh tones in the 1-2kHz range can bring the great character out of this instrument.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Trumpet</span></span><br />
20-200Hz - Rumble<br />
200-500Hz - Mud/Fullness<br />
5000-5000Hz - Brightness<br />
Trumpets are also another instrument that sound great out of the box. All you need to do is cut any mud or harshness found in the recording.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bassoon</span></span><br />
20-60Hz - Rumble<br />
60-250Hz - Mud<br />
Always high pass out the rumble in your orchestral instruments. If you want rumble in your song, it should come from only one source.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Flute</span></span><br />
20-250Hz - Rumble<br />
250-400Hz - Mud<br />
2000-4000Hz - Softness<br />
10,000-12,000Hz - Brightness<br />
Pretty simple here; check for mud and adjust the ranges listed above to taste.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Clarinet</span></span><br />
20-140Hz - Rumble<br />
200-300Hz - Mud<br />
Check for mud and adjust the ranges listed above to taste.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Tuba</span></span><br />
20-80Hz - Rumble<br />
65-95Hz - Fullness<br />
150-250Hz - Mud<br />
450-550Hz - Resonances<br />
Check for mud and adjust to taste. Make sure to attenuate resonances as well.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Trombone</span></span><br />
20-250Hz - Rumble/Fullness/Mud<br />
4000-10,000Hz - Brightness and Overblow<br />
Boost in the 100-200Hz range to add fullness. Be careful attenuating frequencies for a bass trombone as it might thin out the instrument too much.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Cello</span></span><br />
20-80Hz - Rumble<br />
200-300Hz - Mud<br />
400-600Hz - Fullness<br />
6000-8000Hz - Presence<br />
14,000-20,000Hz - Harshness<br />
Cellos can have some harshness in their top end. If you find that to be the case, put a lowpass filter to remove what’s not sounding right.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Violin</span></span><br />
20-100Hz - Rumble<br />
100-250Hz - Fullness/Mud<br />
2000-10,000Hz - String and Bow noises<br />
Violins tend to carry the high parts of music. Highpass out any rumble you hear. Depending on how much of the ear candy from the bow and strings, boost the upper registers to bring those out.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Full Strings Section</span></span><br />
20-50Hz - Rumble<br />
80-300Hz - Weight/Warmth/Mud<br />
500-1000Hz - Attack<br />
2000-5000Hz - String noises and air<br />
7000-12,000Hz - Sparkle/Creak<br />
When it comes to orchestras, the rumble you hear in songs is typically driven by the drums section. So for full strings sections, be sure to highpass the record to make room for those drums.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Full Brass Section</span></span><br />
20-125Hz - Low End<br />
200-500Hz - Fullness/Mud<br />
1000-5000Hz - Roundness<br />
5000-10,000Hz - Definition/Brightness<br />
When high passing the brass section to eliminate rumble, it’s easy to overdo it as it can think out the sound. In the high end, you can boost or dull the frequencies based on the character of the section they’re playing in the song.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Synths</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bass Synth</span></span><br />
20-80Hz - Rumble<br />
60-250Hz - Body/Pressure<br />
250-500Hz - Mud/Warmth<br />
2000-3000Hz - Presence<br />
There are lots of different kinds of bass synths but the ranges listed above are a commonality between them. Make sure to scope out for mud to reduce. When boosting or cutting anything, solo it with the mix to see how it fits.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Pads</span></span><br />
20-160Hz - Low End<br />
250-450Hz - Mud<br />
400-600Hz - Thickness<br />
Pads are known for having a darker sound most of the time. Some synths generate a lot of mud, so it’s very important to make sure you address it.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Leads</span></span><br />
20-160Hz - Rumble<br />
160-450Hz - Mud<br />
1000-2000Hz - Character<br />
2000-3000Hz - Presence<br />
3000-4000Hz - Clarity<br />
7000-9000Hz - Sharpness<br />
Getting the EQ right on your lead synth is paramount. This will likely be the sound that’s most remembered in your song. Make sure to spend time getting the balance here correct.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Plucks</span></span><br />
20-50 Hz - Low End<br />
50-250Hz - Boom/Mud/Warmth<br />
250-3000Hz - Body/Mud<br />
3000-5000Hz - Presence<br />
5000-6000Hz - Attack<br />
7000-9000Hz  - Clarity<br />
10,000-15,000Hz - Sharpness<br />
The best part about plucks is their staccato nature. A lot of the character in plucks will come from the 3kHz-9kHz range. If you need more attack in your plucks, this is the place to boost.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Vocals</span></span><br />
20-100Hz - Rumble<br />
200-500Hz - Mud<br />
800-1500Hz - Honk/Nasaly<br />
2500-4500Hz - Presence<br />
5000-10,000Hz - Clarity<br />
10,000-16,000Hz - Air<br />
Always highpass vocals at 100Hz minimum. Most of the sounds down here are unpleasant to have in a vocal. What makes vocals shine is the amount of presence and air they have. Every singer is different so each EQ is going to look different.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Background/Backing Vocals</span></span><br />
Backing and background vocals aren’t as forward in the mix as lead vocals. So they don’t need as much presence and air as the lead. Most of the time, you can get away with using the same vocal chain on all of your vocal tracks. But backing vocals may need some special treatment.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Vocal Chops</span></span><br />
Vocal chops behave similarly to the lead vocal. However, they don’t need as much body usually. You want to make sure you remove any mud or rumble from your vocal chops. Make sure they are present and airy so they can be memorable in your music.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">FX</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">White Noise &amp; Sweeps</span></span><br />
20-500Hz - Low End<br />
1500-2500Hz - Presence<br />
10,000-20,000Hz - Brightness<br />
Using white noise can be a great tool to create textures and effects in your song. It’s a very malleable sound. For example, high passing it in various places can yield different tones. <br />
<br />
When it comes to sweeps, make sure you highpass out any low frequencies and mud, so they don’t interfere with your other sounds.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Lasers</span></span><br />
20-160Hz - Rumble<br />
160-450Hz - Mud<br />
1000-2000Hz - Character<br />
2000-3000Hz - Presence<br />
3000-4000Hz - Clarity<br />
7000-9000Hz - Sharpness<br />
Lasers typically occupy the mids and highs. Add a highpass at 250Hz minimum and boost around 2.5kHz to give it more bite and presence.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Impacts</span></span><br />
20-100Hz - Boom/Rumble<br />
100-400Hz - Mud<br />
2000-4000Hz - Impact<br />
5000-20,000Hz - Top-end<br />
Impacts come in all shapes and sizes. What commonality they have is their boomy low-end. It’s very important to listen for any mud and make sure other low frequencies aren't clashing with your impacts. They can add up and create unpleasant resonances.]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The EQ Spectrum &amp; Finding the “Sweet Spot”</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The EQ Spectrum</span></span><br />
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The frequency spectrum is broad from a scientific perspective. But when it comes to music production, we only focus on frequencies between 20 Hz and 20,000 Hz. Why ? <br />
Because this is the range of frequencies that are audible to the human ear. <br />
<br />
Everything outside of these frequencies, humans can’t hear. For example, ever wonder why you can’t hear a dog whistle, but they can? It’s because a dog whistle resonates at 35,000 Hz. Crazy right ?<br />
<br />
Below is your EQ Cheat Sheet for the frequency ranges and their classifications.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Sub Bass (0-60Hz)</span></span><br />
AKA - "Rumble"<br />
Sounds that live in this range are more felt than heard. Most speaker systems won’t even resonate this frequency because they’re physically incapable. These frequencies hold the most energy and are where you typically hear the rumble.<br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bass (60-250Hz)</span></span><br />
A.K.A - “Bottom”<br />
Especially in EDM music, this is the area of the spectrum responsible for making a track sound full. The kick and bass are the only things that should live in this space. Be careful because it’s easy to get carried away boosting or cutting too much in this area.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Low Mid-Range (250-500Hz)</span></span><br />
A.K.A - Boom/Warmth/Mud<br />
This is where the power of a track comes from. In rock music, this range is responsible for housing the power that you feel from electric guitars. It also holds the character and presence of bass sounds as well.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Mid-Range (500-2000Hz)</span></span><br />
A.K.A - Honk/Tinny<br />
This is the meat of the music. Most of your instruments will live in this range. But be careful adding too many instruments because this area can start to sound muddy pretty quickly.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">High Mid-Range (2000-6000Hz)</span></span><br />
A.K.A - Crunch/Presence<br />
The overall presence and clarity of a mix is best heard here. You’ll find the attack of your percussion and rhythm instruments in this range. However, this range is perceived to be the loudest to humans out of all other ranges. Too much boosting here can cause ear fatigue.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Highs (6000-20,000Hz)</span></span><br />
A.K.A - Definition/Air<br />
If you ever noticed how some vocal recording seems to sparkle and be so airy, this range is responsible for that. Too much boosting here can also cause ear fatigue and give a shrill-like tone. Too much cutting, and your mix will sound too dark.<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The EQ Cheat Sheet for Finding the “Sweet Spot”</span></span><br />
The million-dollar question; How do you know when you’ve boosted or cut enough? Also known as the  “sweet spot” it can be hard to tell when you’ve EQed a sound just right.<br />
<br />
This is where you need to trust your feelings more and also your tastes. Use this EQ Cheat Sheet below as your guide to creating the right balance in your mix.<br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The EQ Cheat Sheet for Instruments</span></span><br />
This EQ Cheat Sheet will show you where common instruments tend to live in the frequency spectrum and a guide on how to EQ them to get the character you want.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Drums</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Kick (Acoustic)</span></span><br />
40-60Hz - Rumble<br />
60-145Hz - Body/Weight<br />
250-300Hz - Mud/Boxiness<br />
2000-4000Hz - Knock/Attack<br />
4000-8000Hz - Air/Click<br />
As a starting point, highpass your kick at 20-50Hz to get rid of any unwanted rumble and to give more headroom. Mud tends to build up in the 250-350Hz range but can live elsewhere too.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Kick (808)</span></span><br />
20-40Hz - Low End<br />
50-60Hz - Bottom<br />
100-200Hz - Body/Smack<br />
200-500Hz - Mud/Boxiness<br />
2000-4000Hz - Knock/Click/Attack<br />
Highpass your 808 kick at 20-40Hz with a minimum 24 db slope minimum. If you need more energy in your sound, boost it in the 50-60Hz range. But for punch, boost in the 100-200Hz area. Scope out the mud with a high Q and cut in the area you find it. Every 808 is different.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Kick (EDM)</span></span><br />
20-40Hz - Low End<br />
40-100Hz - Energy<br />
100-200Hz - Body/Punch<br />
5000-15,000Hz - Presence/Click<br />
10,000-20,000Hz - Tone<br />
EDM kicks are known for their energy. A lot of this lives in the 40-100Hz range. Boost in the 100-200Hz range for added punch. Boosting in the 5kHz-15kHz range will increase the kick's click and presence. Boosting over this range will make the kick sound sharper or darker.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Snare</span></span><br />
20-120Hz - Rumble<br />
200-400Hz - Body<br />
250-600Hz - Ring<br />
2000-4000Hz - Smack/Bang<br />
6000-10,000Hz - Air/Definition<br />
Highpass your snare at 100Hz. In between, 200 and 400Hz is the body of the snare. Every snare is different but you can see it in a spectrum analyzer. The ring of the snare lives between 250 and 600 but varies depending on the snare. Sweep for it with a narrow Q.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Toms</span></span><br />
20-100Hz - Rumble<br />
100-300Hz - Body/Thump<br />
3000-5000Hz - Attack<br />
5000-12,000Hz - Air/Presence<br />
Highpass your toms at 40Hz. For more weight, boost in the 100 to 300 area. Too much can make them sound boomy, though. To make your toms spack, boost in the 3kHz to 5kHz area.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Cymbals</span></span><br />
20-200Hz - Low End<br />
200-400Hz - Clank/Clink/Gong<br />
6000-15,000Hz - Brightness/Air<br />
All of your cymbals should be highpassed at 100-200Hz. In between 200 and 400Hz, you can increase the clank and gong sounds, but it’s very easy to overdo it. The “Tsss” sound you hear in a lot of EDM is found above 6kHz. <br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Pianos</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Grand Piano</span></span><br />
20-50 Hz - Low End<br />
50-250Hz - Boom/Mud/Warmth<br />
250-3000Hz - Body/Mud<br />
3000-5000Hz - Presence<br />
5000-6000Hz - Attack<br />
7000-9000Hz  - Clarity<br />
10,000-15,000Hz - Sharpness<br />
With grand pianos, a lot of mud tends to build up in the 250-500Hz range. A lot of the magic happens in the higher frequencies. Depending on the piano and the effect you want in your song, there’s a lot of room for experimentation.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Electric Piano</span></span><br />
20-50Hz - Low End<br />
50-250hz - Boom/Mud<br />
800-1000Hz - Bark<br />
1500-250Hz - Presence<br />
The 50-250Hz range should have the most attention with this instrument. Properly treating any boom and muddiness can make your pianos sound super lush and warm.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Guitars</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Electric</span></span><br />
20-120Hz - Rumble<br />
150-300Hz - Body/Thickness<br />
300-1000Hz - Character<br />
1000-2000Hz - Honk<br />
3000-10,000Hz - Presence/Attack/Brightness<br />
Where a lot of people miss out on getting those big and powerful guitar sounds lies in the 200-1000Hz range. This is where the meat and power of the guitars come from. From 1000 to 2000Hz, boosting or cutting here is primarily taste and style.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Acoustic</span></span><br />
20-70Hz - Rumble<br />
200-400Hz - Wood<br />
80-400Hz - Body<br />
500-1000Hz - Warmth/Fullness<br />
1500-2500Hz - Definition<br />
7000-10,000Hz - Air/Attack<br />
Highpassing acoustic guitars up to 70Hz is important because of how they’re recorded. It’s common that the mics will pick up rumble that can sound unpleasant in your mix. If you’re making an acoustic track, you’re going to preserve a lot of low-end. In a full mix, the magic is in the top end.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bass Guitar</span></span><br />
20-70Hz - Rumble<br />
80-200Hz - Body/Girth<br />
250-500Hz - Mud<br />
400-800Hz - Definition<br />
1200-1500Hz - Attack<br />
2000-5000Hz - String Buzz<br />
The magic of a bass guitar is in the 80-200Hz range. Cutting the right amount of mud and boosting the definition gently can give a nice sound. Sometimes the string noise and fret buzz is desired in the top end but low passing these out is fine as well.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Symphony &amp; Orchestral</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Saxophone</span></span><br />
20-100Hz - Rumble<br />
120-400Hz - Mud/Honk<br />
1000-2000Hz - Squawk<br />
5000-7000Hz - Reed Sounds<br />
11,000-14,000Hz - Overblow<br />
Saxophones sound good by themselves most of the time. Search out mud and cut it down. Reducing harsh tones in the 1-2kHz range can bring the great character out of this instrument.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Trumpet</span></span><br />
20-200Hz - Rumble<br />
200-500Hz - Mud/Fullness<br />
5000-5000Hz - Brightness<br />
Trumpets are also another instrument that sound great out of the box. All you need to do is cut any mud or harshness found in the recording.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bassoon</span></span><br />
20-60Hz - Rumble<br />
60-250Hz - Mud<br />
Always high pass out the rumble in your orchestral instruments. If you want rumble in your song, it should come from only one source.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Flute</span></span><br />
20-250Hz - Rumble<br />
250-400Hz - Mud<br />
2000-4000Hz - Softness<br />
10,000-12,000Hz - Brightness<br />
Pretty simple here; check for mud and adjust the ranges listed above to taste.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Clarinet</span></span><br />
20-140Hz - Rumble<br />
200-300Hz - Mud<br />
Check for mud and adjust the ranges listed above to taste.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Tuba</span></span><br />
20-80Hz - Rumble<br />
65-95Hz - Fullness<br />
150-250Hz - Mud<br />
450-550Hz - Resonances<br />
Check for mud and adjust to taste. Make sure to attenuate resonances as well.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Trombone</span></span><br />
20-250Hz - Rumble/Fullness/Mud<br />
4000-10,000Hz - Brightness and Overblow<br />
Boost in the 100-200Hz range to add fullness. Be careful attenuating frequencies for a bass trombone as it might thin out the instrument too much.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Cello</span></span><br />
20-80Hz - Rumble<br />
200-300Hz - Mud<br />
400-600Hz - Fullness<br />
6000-8000Hz - Presence<br />
14,000-20,000Hz - Harshness<br />
Cellos can have some harshness in their top end. If you find that to be the case, put a lowpass filter to remove what’s not sounding right.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Violin</span></span><br />
20-100Hz - Rumble<br />
100-250Hz - Fullness/Mud<br />
2000-10,000Hz - String and Bow noises<br />
Violins tend to carry the high parts of music. Highpass out any rumble you hear. Depending on how much of the ear candy from the bow and strings, boost the upper registers to bring those out.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Full Strings Section</span></span><br />
20-50Hz - Rumble<br />
80-300Hz - Weight/Warmth/Mud<br />
500-1000Hz - Attack<br />
2000-5000Hz - String noises and air<br />
7000-12,000Hz - Sparkle/Creak<br />
When it comes to orchestras, the rumble you hear in songs is typically driven by the drums section. So for full strings sections, be sure to highpass the record to make room for those drums.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Full Brass Section</span></span><br />
20-125Hz - Low End<br />
200-500Hz - Fullness/Mud<br />
1000-5000Hz - Roundness<br />
5000-10,000Hz - Definition/Brightness<br />
When high passing the brass section to eliminate rumble, it’s easy to overdo it as it can think out the sound. In the high end, you can boost or dull the frequencies based on the character of the section they’re playing in the song.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Synths</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bass Synth</span></span><br />
20-80Hz - Rumble<br />
60-250Hz - Body/Pressure<br />
250-500Hz - Mud/Warmth<br />
2000-3000Hz - Presence<br />
There are lots of different kinds of bass synths but the ranges listed above are a commonality between them. Make sure to scope out for mud to reduce. When boosting or cutting anything, solo it with the mix to see how it fits.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Pads</span></span><br />
20-160Hz - Low End<br />
250-450Hz - Mud<br />
400-600Hz - Thickness<br />
Pads are known for having a darker sound most of the time. Some synths generate a lot of mud, so it’s very important to make sure you address it.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Leads</span></span><br />
20-160Hz - Rumble<br />
160-450Hz - Mud<br />
1000-2000Hz - Character<br />
2000-3000Hz - Presence<br />
3000-4000Hz - Clarity<br />
7000-9000Hz - Sharpness<br />
Getting the EQ right on your lead synth is paramount. This will likely be the sound that’s most remembered in your song. Make sure to spend time getting the balance here correct.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Plucks</span></span><br />
20-50 Hz - Low End<br />
50-250Hz - Boom/Mud/Warmth<br />
250-3000Hz - Body/Mud<br />
3000-5000Hz - Presence<br />
5000-6000Hz - Attack<br />
7000-9000Hz  - Clarity<br />
10,000-15,000Hz - Sharpness<br />
The best part about plucks is their staccato nature. A lot of the character in plucks will come from the 3kHz-9kHz range. If you need more attack in your plucks, this is the place to boost.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Vocals</span></span><br />
20-100Hz - Rumble<br />
200-500Hz - Mud<br />
800-1500Hz - Honk/Nasaly<br />
2500-4500Hz - Presence<br />
5000-10,000Hz - Clarity<br />
10,000-16,000Hz - Air<br />
Always highpass vocals at 100Hz minimum. Most of the sounds down here are unpleasant to have in a vocal. What makes vocals shine is the amount of presence and air they have. Every singer is different so each EQ is going to look different.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Background/Backing Vocals</span></span><br />
Backing and background vocals aren’t as forward in the mix as lead vocals. So they don’t need as much presence and air as the lead. Most of the time, you can get away with using the same vocal chain on all of your vocal tracks. But backing vocals may need some special treatment.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Vocal Chops</span></span><br />
Vocal chops behave similarly to the lead vocal. However, they don’t need as much body usually. You want to make sure you remove any mud or rumble from your vocal chops. Make sure they are present and airy so they can be memorable in your music.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">FX</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">White Noise &amp; Sweeps</span></span><br />
20-500Hz - Low End<br />
1500-2500Hz - Presence<br />
10,000-20,000Hz - Brightness<br />
Using white noise can be a great tool to create textures and effects in your song. It’s a very malleable sound. For example, high passing it in various places can yield different tones. <br />
<br />
When it comes to sweeps, make sure you highpass out any low frequencies and mud, so they don’t interfere with your other sounds.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Lasers</span></span><br />
20-160Hz - Rumble<br />
160-450Hz - Mud<br />
1000-2000Hz - Character<br />
2000-3000Hz - Presence<br />
3000-4000Hz - Clarity<br />
7000-9000Hz - Sharpness<br />
Lasers typically occupy the mids and highs. Add a highpass at 250Hz minimum and boost around 2.5kHz to give it more bite and presence.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Impacts</span></span><br />
20-100Hz - Boom/Rumble<br />
100-400Hz - Mud<br />
2000-4000Hz - Impact<br />
5000-20,000Hz - Top-end<br />
Impacts come in all shapes and sizes. What commonality they have is their boomy low-end. It’s very important to listen for any mud and make sure other low frequencies aren't clashing with your impacts. They can add up and create unpleasant resonances.]]></content:encoded>
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