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NEW METHOD TO ACHIEVE REAL ACOUSTIC DRUMS UNDER DEVELOPMENT - Printable Version +- Chellos Keyboard Players Club (https://chellos-keyboard-players-club.com) +-- Forum: CATEGORY 17 (https://chellos-keyboard-players-club.com/Forum-CATEGORY-17) +--- Forum: ARTICLES (https://chellos-keyboard-players-club.com/Forum-ARTICLES) +---- Forum: CHELLO`S ARTICLES (https://chellos-keyboard-players-club.com/Forum-CHELLO-S-ARTICLES) +---- Thread: NEW METHOD TO ACHIEVE REAL ACOUSTIC DRUMS UNDER DEVELOPMENT (/Thread-NEW-METHOD-TO-ACHIEVE-REAL-ACOUSTIC-DRUMS-UNDER-DEVELOPMENT) |
NEW METHOD TO ACHIEVE REAL ACOUSTIC DRUMS UNDER DEVELOPMENT - Chello - 11-03-2023 NEW METHOD TO ACHIEVE REAL ACOUSTIC DRUMS UNDER DEVELOPMENT I have now tried many different things, but have rarely been completely satisfied, as the results have varied enormously. The strange thing is that I started right, but got off track along the way. It turns out that Drum Editor has some very powerful features that I haven't tested before, such as Attack, Cutoff and Resonance - even minor adjustments with one of these can produce an effect like no other. And in MIXER/FX/MFX Send, desired acoustic effects can be achieved by adjusting up the values for FX1, FX2 and FX3 - these are set to 0 by default. I can use existing filters, as these are mostly acoustic filters, but my clear favorite is O-Verb, which gives great airiness. I have also found that all filters work best with all parameters at minimum - it is better to increase the values for FX1, FX2 and FX3 instead. In this way I effectively avoid the problems I have had with compression distortions. |